Six-string, 7-string and Baritone are not the only tunings available Nashville tuning, a popular practice in country music, is also provided in two flavours: Nashville A and B. Keyswitch functions that toggle back and forth need to be in their correct starting states at the top of the track, otherwise their actions risk becoming inverted. It’s not such a problem when sequencing RealGuitar in a DAW, as there’s time to pause and take stock however, there’s another important consideration in that scenario. This amount of flexibility does mean having to remember two keyswitch layouts, which could well cause confusion if you’re performing live. Similarly, the Chord Position keyswitches have a persisting action: if you assign one to shift position upwards, you’ll need a second one to go back downwards, otherwise you’re stuck in the new position. If, for example, a Multi keyswitch is assigned to take you to Solo mode, you must assign a corresponding one in the Solo KS list (preferably not using the same key) to take you back to Multi mode - otherwise it’s a one-way trip, rather like travelling through the Stargate only to find there’s no dial-home device on the other side. There are a number of caveats to bear in mind, however. The manual, incidentally, runs to 138 pages! However, we haven’t yet taken keyswitching into account, and all the new tricks that brings to the table. The Multi section already presents a lot to take on board, and the features described above only scratch the surface. Both Hammer-on and Slide speeds can be adjusted freely, or tempo-sync’ed to specific note values to sit in with the feel of the track. New high-velocity effects include Hammer-on, a typically guitaristic gesture where between one and three notes of the chord fret-slide up to the target chord Pre-Hammer, a similar gesture where the main playing zone keys sound the pre-hammer chord, the target chord is reached once a trigger key is played and Slide, which is similar to Hammer-on but simulates a bottleneck slide rather than a fretted one. Chords played in the main area now have both high- and low-velocity triggered effects (in MIDI Chord mode it’s either one or the other). Options include harmonics, strums, mutes, hammer-ons and slides. The ‘Black’ box assigns the function of the black keys in the picking zone, and becomes active only when the ‘string-picking’ trigger keys are also active. The ‘Strings’ box offers three different layouts for the finger-picking trigger keys: two variations above and one below the main playing keys. There appears to be no limit to the number of User Multi presets, so song-specific setups can be saved and easily recalled as needed. Given the almost infinite number of possible permutations, especially when keyswitch assignments are taken into account, RealGuitar helpfully allows you to save every setting and parameter value of Multi settings (except Humanize settings, which are global) as User presets. Whilst you can still use the original Solo, Harmony, Chords, Bass’n’Chord and Bass’n’Pick modes of previous versions (found under the MIDI mode tab), Multi brings all keyboard performance aspects of RealGuitar under one roof via a multitude of methods including keyswitching, velocity, modwheel, aftertouch or sustain pedal, in whatever combination you choose. As you’d expect with a new version, there are new features, the most significant being the aforementioned Multi mode, which joins the main tab strip in the centre of the GUI. All features and functions of previous versions have been retained to ensure backwards compatibility when revisiting older projects. The Classic version hosts the same eight acoustic guitar models as before, repackaged in an austere monochrome/orange GUI.
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